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Amazing Engine - BUGHUNTERS + AMAZING ENGINE SYSTEM GUIDE (Abszolút ínyenceknek)

Kattints ide a nagyításért! Amazing Engine - BUGHUNTERS + AMAZING ENGINE SYSTEM GUIDE

Kategória: Abszolút ínyenceknek

Ár: 8990 Ft

Szállítás: Raktárról

Termékszám: 268

Amazing Engine Game System & Campaign Setting

Travel to exotic new worlds, see strange new life forms, and kill them... before they kill you!

Captain Harley set the ship down in the middle of the colony's main street. Somehow he managed not to land on any of the bodies. I grabbed my medkit and checked my pistol. West was still vainly trying to raise someone on the radio. `Give it up, Stanley,` Clinton said as she hefted an assault rifle and popped the hatch. Muggy air invaded the cabin. It bore green odors of the surrounding jungle and an undertone of nearer decay. Clinton wrinkled her nose, muttered an oath, and hopped out. She crossed the street to the chewed remains of a colonist. A shadow slid toward her. `Look out!` I cried, too late-a thing like a monkey mated with a wasp dropped from the sky and bore her to the ground. She went rigid when it stung her in the throat. Cursing, I took careful aim with my pistol...

The BUGHUNTERS role-playing game-part of the AMAZING ENGINE line up-casts player characters as protectors of the human race in a hostile galaxy. From orbital stations to fledgling colony worlds and Mother Earth herself, BUGHUNTERS PCs seek out and battle inimical alien creatures while trying to piece together the secret of a horrifying galactic threat!

Building upon the rules in the AMAZING ENGINE System Guide characters, expanded tactical combat rules, equipment, starships, alien creatures, adventures, and more.

PLAYER'S OPINION:
Bughunters is essentially an unlicensed Aliens RPG: The PCs are ground-pounders in the United Terra Reconnaissance and Peacekeeping Force (UTRPF). As such they are charged with keeping Mother Earth safe from hostile aliens... And if there's anything humanity has learned, it's that every single alien in existence is hostile.

Bughunters mixes things up a little more by casting the PCs as Synners - synthetic humans. Synners originally became necessary because normal humans become debilitatingly ill if they went through an Isler jump (the FTL device of the setting) outside of cryogenic sleep. Once the law allowed the government to use synners in the military, however, it was inevitable that the genetic modifications would be extended to create super-soldiers. Once that happened, however, society no longer wanted synners living among them - so laws were pushed through that prevented the synners from ever mustering out of the UTRPF: Once created, they were in the military for life. And once that was true, the pressure from constant alien threats quickly allowed the military to generate their super-soldiers more quickly by using a braintaping technology to duplicate civilian personalities: The civilians had the consolation that some “part” of them was out in space having adventures, while the military got a pre-grown personality to insert into their rapid-growth clones.

So as a PC you are not only forced to fight a vicious alien menace for the rest of your natural lives (i.e., until one of the vicious aliens kills you), but most of your memories and your entire identity actually belong to someone else. That's not only a solid premise for a game, it's also a great source of characterization and drama: Character is not only what you are in the dark; it's what you are when your back is pressed to the wall.

As a sourcebook, Bughunters provides all the usual suspects: In the player's section you've got a future history of the universe; character generation rules; details on the life of a synner; combat rules; military equipment; details on ships; and a mini-sourcebook on Stargate, an L-5 space station where most synners start their careers (and, thus, a good starting point for most Bughunters campaigns).

The GM's section contains some additional background information, including - of course - the stats for a number of vicious aliens for the PCs to hunt down and kill: Essentially, most of the intelligent life in the universe was created, modified, or enslaved by two Ancient races to serve in their centuries-old war. These races - referred to by many of the minor races as the Shapers (a psychic race featuring biological technology) and the Artificers (an insectoid race featuring advanced `hard` technology) - are completely exhausted by their long war, but the continued hostility is the reason why everyone humanity happens to meet in space is immediately a threat: They've been conditioned to assume that, if they don't know a race, it's probably serving the other side.

The book is wrapped up with some very helpful charts and tables, most notably a full-color, pull-out map of the local section of the Milky Way - complete with an accompanying table of stellar distances.

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