The Marrow Witch haunts the battlefields of Eretsu, portending the doom of its foes through foul magics. The Witch's Surging Hex will do no Damage on the initial hit, but the Target takes 5 Damage the next Round, 10 Damage the Round after that, and finally 15 damage on the third Round. In addition, the Hex's effect can stack with itself. To maintain a safe distance from its foes, the Witch uses Grim Harvest to push an enemy Golem in Melee into an adjacent Region.
Dodge: 10 Armor: 8 Hit Points: 80
Movement Abilities: * Walk (1AP): 3 mp,
Attack Abilities: * Surging Hex (1AP): 75 acc, 0 dmg, 2 rng: The outstretched claw of the Witch seethes with magic. The Target takes 5 damage next Round, 10 after that, and 15 damage on the 3rd Round. This effect stacks. * Grim Harvest (2AP): 80 acc, 30 dmg, melee: The Witch hooks foes with its massive spined scythe. The Target Golem is pushed into an adjacent Region of the attacker's choice. This does not affect Colossi.
Found in Urugal: Cabal of the Onyx Cliffs
1 Prepainted plastic miniature (40mm base) (no accessories)
Értékelés: -
D&D 5th Ed. - BALDUR'S GATE - DESCENT INTO AVERNUS