IMPRESSZUM


MTG - Throne of Eldraine - PRERELEASE PACK

MTG - Throne of Eldraine - PRERELEASE PACK

» Tovább

Silverland - 1036 Budapest, Lajos u. 40. - Telefon: (06-1) 250-41-57 - Nyitva: H-P: 10:30-18:00 Sz: 10:30-13:00

logo

D&D 3rd Ed. - PLAYER'S HANDBOOK + DUNGEON MASTER'S GUIDE + MONSTER MANUAL 3rd Ed. (General D&D)

Kattints ide a nagyításért! D&D 3rd Ed. - PLAYER'S HANDBOOK + DUNGEON MASTER'S GUIDE + MONSTER MANUAL 3rd Ed.

Kategória: General D&D

Ár: 39980 Ft

Szállítás: Raktárról

Termékszám: 37458

PLAYER'S HANDBOOK

Each of the Dungeons & Dragons core rulebooks has been revised and updated for clarity and content. Each revision integrates user feedback received since the original product release so as to address the specific wants and needs of the player and Dungeon Master audiences. The overall rules system remains intact, with changes targeted specifically at elements of game play that were considered under-powered or incomplete. These revised editions also contain bonus content, such as new feats, that are exclusive to these editions. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in Fall 2003 from Wizards of the Coast, Inc.

Overall changes to all the titles include making complex combat easier to understand and provide more information on interacting with and summoning monsters. Specific changes include the following: the Player's Handbook received revisions to character classes to make them more balanced, and there are revisions and additions to spell lists.

`The Dungeons & Dragons 3rd Edition Player's Handbook contains all the rules you need to create characters and begin adventuring with the world's most popular role-playing game. Newcomers to the game will appreciate this book's clear explanations, effective examples, pleasing layout, elegant rules, and brilliant art. It's never been easier to create and role-play a heroic human ranger, cunning elf wizard, or any other fantasy character from the game's 7 races and 11 classes.

Old-school players will likewise be pleased, as the outdated AD&D rules system has been given a thorough overhaul. Gone are almost all the old restrictions on race and alignment. Halfling sorcerers, half-orc paladins, dwarf barbarians, and gnome monks are now possible. THACO, negative armor class, funky saving throws, inflated ability scores, heat-based infravision, and just about every other needlessly complex rule has been reworked into a faster, more consistent, and more fun system. Players can choose unique special abilities for their characters as they gain levels, which means that even two fighters of the same race and class can have very different abilities. The end result of all these changes is a dynamic game with more customized characters.

Almost every page has some form of new artwork, and the art almost always serves to explain a concept or illustrate a point. The book is filled with example montages that help to show the difference between human, half-elf, and elf, or relative size differences between creatures, or what the various levels of cover and concealment look like. These illustrations make the rules much more clear. The style of the artwork is consistent throughout the book and is a definite departure from older editions of AD&D. Instead of the classic medieval artwork of Larry Elmore, the new book has the spiky, leathery, Mad Max-meets-Renaissance look of the Magic: The Gathering card game.

We would have preferred less radical artistic changes, but we love everything else that Wizards of the Coast has done with Dungeons & Dragons. The rules are fast and clear, and the characters - including the new sorcerer class and the return of the monk, barbarian, and half-orc - are fabulous. If you're new to the D&D game, then this rule book is the perfect introduction. And if you're an old-school gamer who played D&D back in the day, then welcome to the new era of D&D. You won't want to go back.`
~ Mike Fehlauer

You will need 4, 6, 8, 10, 12 and 20 sided dice to play.

Format: Hardcover
Page Count: 304

DUNGEON MASTER'S GUIDE

The Third Edition Dungeon Master's Guide is an essential rulebook for the D&D game and is a must-have for every Dungeon Master. A Dungeon Master runs the Dungeons & Dragons game-part storyteller, part actor, part referee. The Dungeon Master's Guide features 224 pages of beautifully rendered, intuitively presented rules and material designed to get a Third Edition D&D campaign up and running.

Format: Hardcover
Page Count: 224

MONSTER MANUAL

Over 200 creeps, critters, and creatures to keep players on their toes. From Aboleths to Zombies, the Third Edition Monster Manual holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign. There are hundreds of monsters ready for action, including many new creatures never seen before. Plus, all monster entries include character stats so for the first time players can play as the monsters.

Dungeon Masters and players alike will find the new Monster Manual an indispensable aid in populating their Third Edition campaigns.

Format: Hardcover
Page Count: 224

Kosárba tesz


Értékelés: -

Azonosító:    
Jelszó:

Regisztráció
Elfelejtett jelszó
 
D&D 5th Ed. - BALDUR'S GATE - DESCENT INTO AVERNUS

D&D 5th Ed. - BALDUR'S GATE - DESCENT INTO AVERNUS

» Tovább

Icons of the Realms - THE FALLING STAR SAILING SHIP

Icons of the Realms - THE FALLING STAR SAILING SHIP

» Tovább