IMPRESSZUM


MTG - RETURN TO RAVNICA Booster Pack

MTG - RETURN TO RAVNICA Booster Pack

» Tovább

Silverland - 1036 Budapest, Lajos u. 40. - Telefon: (06-1) 250-41-57 - Nyitva: H-P: 10:30-18:00 Sz: 10:30-13:00

logo

Battletech - Blood of Kerensky - 2. BLOOD LEGACY (Michael A. Stackpole) (Battletech)

Kattints ide a nagyításért! Battletech - Blood of Kerensky - 2. BLOOD LEGACY (Michael A. Stackpole)

Kategória: Battletech

Ár: 2990 Ft

Szállítás: Raktárról

Termékszám: 4035

The Clans Are Coming!

Jaime Wolf has brought all the key leaders of the Inner Sphere together at his base on Outreach in an attempt to put to rest old blood feuds and power struggles. For only if all the Successor States unite their forces do they have any hope of defeating this invasion by warriors equipped with BattleMechs far superior to their own.

But old hatreds and suspicions are hard to put aside, and mutual trust even harder to attain. Especially when the very man who asks for that trust has freely admitted to being a former Clansman himself. And even if the Houses should agree to stand together, another threat as fully dangerous lurks within their very midst - ComStar, the sect controlling interstellar communication which is determined to rule all of the Inner Sphere by any means at its desposal...

Blood Legacy, volume two of the Blood of Kerensky trilogy, continues the saga of the Clan invasion begun in Lethal Heritage. This explosive trilogy is now back in print by audience demand and is the basis for the top-rated animated series.


THEY HAVE ARRIVED.
The Clan invaders have chosen their next objective - Luthien, capital of the Draconis Combine. House Kurita must now fight for survival on its homeworld.
NOTHING WE HAVE CAN STOP THEM.
Hanse Davion is presented with a situation undreamt of... final defeat of the Dragon - House Kurita. Should he attack his distracted foe and destroy the enemy his family has battled for over 300 years? Or should he reinforce a fellow House of the Inner Sphere against a force that Davion and the Federated Commonwealth might not otherwise defeat when the time comes?
THE CLANS.
Since appearing in the Inner Sphere, the Clans have moved from planet to planet with utter disregard for any opposing force. Their technology is superior to anything the Inner Sphere possesses. Their race is selectively bred for combat. They appear to be unstoppable.
HUMANITY'S ONLY HOPE - AN ALLIANCE OF MORTAL ENEMIES - MAY BE DOOMED.
ComStar, the semi-mystic sect that controls interstellar communication, moves to engineer circumstances that will hurl Davion, Kurita, and the Clans into a war that will leave ComStar in a position to dominate what was once the Star League.

Kosárba tesz


Értékelés: -

Azonosító:    
Jelszó:

Regisztráció
Elfelejtett jelszó
 
D&D 5th Ed. - GUILDMASTERS' GUIDE TO RAVNICA

D&D 5th Ed. - GUILDMASTERS' GUIDE TO RAVNICA

» Tovább

D&D Nolzur’s Marvelous Minis - Young Blue Dragon (1)

D&D Nolzur’s Marvelous Minis - Young Blue Dragon (1)

» Tovább