Swashbuckling and mayhem on the high seas. I haven't read much of this, but it has some interesting locales described such as the Ivory Coast, the Caribbean, and the Philippines.
Forget those old stories of pirates swinging from the rigging with swords. In the 21st century, pirates have guns, cyberware and magic and they'll use them to take anything from anyone if it'll net them a profit. They'll cut you open to watch the sharks eat you, and film the whole thing just to make a couple more bucks on the black market. They know where to get the goods, where to sell them and where to get more. Hitting a dockside warehouse, jumping a cruise ship or going toe-to-toe with another pirate crew for a shipment of weapons - they'll do whatever it takes to survive and come out on top. On the high seas, it's win or die.
Take your shadowrunner out of the urban sprawl's mean streets and into the ven meaner waterways of the world. Cyberpirates offers you a whole new realm to play in... the world of smugglers and pirates. Become a swashbuckling, risk-taking Caribbean League pirate or earn big money helping the corps exploit Africa's Ivory Coast. Or team up with a dragon to help free the Phillipines from the grip of Imperial Japan. Cyberpirates offers colorful and detailed descriptions of piracy and smuggling in the Caribbean, the Phillippines, the West Coast of Africa, plus a portrait of the smuggling biz around the world. It also includes rules for underwater exploratino, ship operations and combat, and loads of new toys.
1997 184 pages
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George R. R. Martin - Song of Ice and Fire - 5. A DANCE WITH DRAGONS