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Deadlands - Hell on Earth - HELL ON EARTH Collection (Abszolút ínyenceknek)

Kattints ide a nagyításért! Deadlands - Hell on Earth - HELL ON EARTH Collection

Kategória: Abszolút ínyenceknek

Ár: 28990 Ft

Szállítás: Raktárról

Termékszám: 5065

CORE RULEBOOK
The year is 2094, but the future is not our own. The Last War ended 13 years ago when the supernatural doomsday bombs fell, killing billions and terrorforming the world into a vast Deadland, allowing the mysterious and powerful Reckoners to manifest in the flesh. These unholy beings rampaged across the Wasted West, decimating the survivors of the Apocalypse, then mysteriously vanishing across the Mississippi to parts unknown. Since then, humanity has struggled to rebuild. The cities shudder beneath still-howling storms, leaving only the wastes to those few who remain.
'Deadlands Hell on Earth' is completely compatible with its companion game, the award-winning 'Deadlands: The Weird West'. This is not the end of th story, but a twisted start to a tale unlike any you've played before! It's once again a time for heroes. Players take on the roles of radslinging Doomsayers, vengeful Law Dogs, brain-burning sykers, scavenging junkers and righteous Templars - or simply gun-toting survivors. Only by warring against the darkness all around them can the heroes hope to end this Hell on Earth - and they'd better hurry. Some say the Reckoners are about to return. And soon.
This core rulebook includes everything you need to get your posse wandering the irradiated plains in the much-anticipated sequel to the award-winning Deadlands: The Weird West. Besides all the normal stuff on making characters and blowing stuff up, there's also juicy information on Doomsayers, junkers, sykers, Templars, and-of course-the Harrowed.
Hardcover, 225 pages

HELL OR HIGH WATER
Life in the Wasted West is hard, and there are few places where it's harder than the Mississippi Delta.
Waltzing around within spitting distance of the roving undead minions of the Necropolis is something that's done only by diehard heroes -or brainers either too stupid or desperate to get the Hell out of the place.
Still, that's where Hell or High Water finds the posse, wandering around the bayou in what used to be Louisiana before the ghost-rock bombs nearly blasted humanity from the face of the Earth. There the heroes stumble upon Nouveau Baton Rouge, a post-Apocalyptic Venice in which what's left of old Baton Rouge's taller buildings poke out of what's now the middle of the mighty Mississippi like the skin-stripped fingers of some gigantic, waterlogged corpse.
The people of Red Stick (as the town's also known) have trouble coming in the shape of a ramshackle riverboat full of cutthroats roaming down the river and looking for prey. The town's right in the path of these post-modern pirates, but that's the least of the populace's problems. Somewhere out in the steamy swamps, a great evil has been awakened by the townsfolk, and it's up to the heroes to put the damned thing down for good.
If they fail, every man, woman, and child - and the heroes along with them - are going to meet a watery doom!

JUNKMAN COMETH
One mans junk is another mans bounty. If that man's a Junker that is. the mad scientists of the Wasted West, Junkers: with the help of tech spirits they master, they turn wasted debris or the ruined wastes into some of the most powerful technology the world has ever seen.
The Jyunkman cometh lifts the veil on these secretive scientists and eclectic engineers, giving you the straight scoop ion how they build their marvelous toys. From plasma guns to beer coolers, from quadraphonic vidphones to mobile gun platforms. this book gives you everything you need to put together some of the most amazing devices a waster's ever brought to bear on the horrors and troubles of the Wasted West.
Get the inside story on all the great junkers secrets, with over two dozen new junker powers to help you supercharge your creations, along with a dozen new `tool tricks` (hexes and spells for Junkers). Plus there's new devices and relics, Edges, hindrances, and archetypes for your charcters. Along with the lowdown on the secretive chamber, the power institution where junkers knowlegde is carefully hoarded, and on the ongoing war in the Hunting Grounds, betwen the nature spirits of old and the new comer tech spirits, the beings which power all junker technology. So grab your toolkit and pry open these pages brainer. The wonders of Junker technology await within!
They are the enigmatic tech-wizards of Hell on Earth: the junkers. This book includes all sorts of new powers for junkers to weave into their wares, the skinny on tech spirits, plus lots of pre-built devices for heroes and Marshals to use in their games!
This lifts the veil on these secretive scientists and eclectic engineers giving you the straight scoop on how they build their marvelous toys. From plasma guns to beer coolers - from quadraphonic vidphones to mobile gun platforms - this book gives you everything you need to put together some of the most amazing devices a waster's ever brought to bear on the horrors and troubles of the Wasted West.
Pages: 128

CYBORGS
`We can rebuild him. Make him better, stronger, faster than he was before.`
Looking for a few good deaders. On the cratered smoking battlefeilds of the last war, dying for your country once wasn't always enough. The bodies of many good soldiers never reached the morgue. The chosen few were given a new life, or sorts. They were rivived as harrowed, the livign dead, and implanted with state of the art weapons and electronics that transformed them into the ultimate killing machines. These grim ghost-steel-and-silicon warriors undertook the most dangerous missions and fought the fiercest battles. Even though the war ended over 13 years ago, some of these flesh and metal monstrosities are still fighting in, slaves to the computers implanted in there grey matter.
Cyborgs contains everything you need to build one of these cyber soldiers from the ground up. Inside are complete rules for creating a cyborg hero, including over 70 new cyborg systems and weaopons, and arandom `rules of engagement` system for determining how much of your deaders original programming remains. For those less mechanically-minded, there are alos complete rules for creating more `traditional` Harrowed heroes. Mechanized or mummified, it's your choice. So grab some tools and head into the lab brainer. maybe your hero can be one of the few, the proud, the cyborg!
Pages: 128

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