This book reprints 33 more of the best GURPS items from the print issues of Pyramid Magazine, updated by editor Steven Marsh.
Strange lands and encounters - Sanctuary - high action in a city of secrets. - The Ghost Ship - classic horror from the sea - San Juan in the One-and-Twenty from Cyberworld - The Hotel Fuentes, whose guests are out of time... literally. - The Intercession, where enemies gather and talk. - The Bottomless Pit - nowhere to go but down. - U-Store-It, and you'll never know what you'll find.
Complere settings and campaigns - CybEarth - a planet of wilful robots without masters. - The Hole - mysterious, dangerous, and inescapable. - The Unity War - a sci-fi universe of secrets within secrets. - 23 Skiddoo - when alternate realities collide!
Optional rules - The Yalkani - turtle-like aliens with a genetic skeleton in their closet. - Unlimited Mana - where magic is mighty yet costly. - More Power! - revealing the true utility of a Grimore spell. - The Five Treasures of Ragathar - artifacts taht are powerful, seductive, and cursed. - Salvation for the Disillusioned Archer - new versitive bows and arrows. - Magic on the Edge - An alternate Cyberworld of outlawed magic!
Strange artifacts and devices from Warehouse 23 - The Seven Books, Mordal's Axe, Archne's Tapestry, Gordon's Glove, the Black Stylus, The Brainmaker, The Codex of the Mind, The Electronic - Surveillance Platform, The True Eye, Life Stealer, The Chalice, The Ecstacy Virus, and The Cursed Sword of Hsima.
Challenging adventures - First Contact - a Space scenario of intrigue and diplomacy! - Loving the Dead - a love story ... for Cyberpunk! - Pawnshop - magic and terror in the modern world. - Gothic Surf Shop - Cybervamps and Surf Nazis!
GURPS Basic Set and Compendium I: Character Creation are required to used this book in a GURPS. The settings and ideas here can be used with any roleplaying system.
Compiled by Steven Marsh and Philip Reed 128 pages
Értékelés: -
George R. R. Martin - Song of Ice and Fire - 5. A DANCE WITH DRAGONS