The classic roleplaying game of High Adventure in an Age of Steam and Magic. SPELLNAPPED! When computer game designer Tom Olam found himself sorcerously shanghaied by a rogue Wizard and a Faerie Lord, little did he suspect that he would soon become the pivotal force in the struggle to control an alternate Victorian Universe. But before the deadly game could end, he would first have to battle gigantic Landfortresses, outwit Dragons, romance a beautiful Adventuress, and defeat the Evil legions of a Dark Court determined to destroy him at all costs. Then maybe, just maybe, he could find a way home again... It's a novel. It's a game. It's both. It's Castle Falkenstein, an amazing journey into another universe just a few steps away from our own: a place where Dragons and Steampower rule the skies, Faerie Lords duel atop the battlements, and where the forces of Wizardry and Magick meet the gaslight streets of the Victorian Age. But with Castle Falkenstein, the story never ends, as you too take up saber and spell to adventure in a distant world on the other side of the mysterious Faerie Veil: a world of Swashbuckling Fantasy, High Romance, and Magickal Technology. The world of Castle Falkenstein.
* STEAM AGE
Steam! The mighty force that drives the gears for the Falkenstein World; a force so powerful the Age was named after it! Now at long last, the secrets of Steam are revealed to one and all in this stunning reprint of Popular Invention, the official Journal of Steam Age Technology and Invention. Marvel, Dear Reader, as we unveil before your Wondering Eyes: - The Nautilus: Nemo's Revolutionary Submersible revealed! And a Visit to the Mysterious Island! - Martian War Machines in Sussex: Truth or Hoax! - The Albatross: Astounding Airship-vehicle of Robur, the Master of the World! - Challengers of the Air: The Prussian Steam Zepplin Forces! - Battefield Titans: The LandFortresses of the Iron Chancellor and a Look at the Secret LandFortress Werks! - The Very Latest in Steam Automotices for your Perusal! - Direct Form the `Stinktier Werks` of Bayern: Inside a Bavarian Aeroship! - Gigantic Steam Automatons! - Plus interviews with the Inventors and Masterminds Selected by You, the Readers, as Those Most Interesting, including Captain Nemo; Jules Verne, Lord Tomino; Lady Ada, The Enchantress of Numbers; Robur the Conqueror; Ferdinand von Zeppelin and more! So join us, dear reader, for a journey into another Age, and Age of Marvels and Amazements. A Wonderous Time called the Steam Age.
* SIX-GUNS AND SORCERY
America. 1876. Tod Olam has finally returned to the land of his birth, and finds it very ... Falkensteinian. The United States is run from behind the scenes by the Freemasons; Voudon haunts the Orleans Free State; Sam Houston is on his seventh term as President of the Republic of Texas; the Great Plains is home of the Indian Twenty Nations Confederation; and the Bear Flag Empire of California is ruled over by the highly eccentric Emperor Norton I. From there, things get weird. This is the comprehensive sourcebook for North America in the world of Castle Falkenstein. Complete histories and social details are provided for the nations of America, along with new Dramatic Personas, new Abilities, new magick, new steamtech, and a Gunslinging Dueling system. Plus, a uniquely American Sorcerous Order - the Spellslingers! Lavishly Illustrated, this is one Castle Falkenstein saga you can't do without!